using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("VS")]
	public class VS : MonoBehaviour
	{
		public GameObject m_shadow => method_3<GameObject>("m_shadow");

		public VS(IntPtr address, string className)
			: base(address, className)
		{
		}

		public VS(IntPtr address)
			: this(address, "VS")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void SetDefaults()
		{
			method_8("SetDefaults");
		}

		public void ActivateShadow(bool active)
		{
			method_8("ActivateShadow", active);
		}

		public void ActivateAnimation(bool active)
		{
			method_8("ActivateAnimation", active);
		}
	}
}
